![]() That said, headset support is hardly essential to the experience and ultimately I didn’t feel like it was adding enough to warrant a second playthrough of a game I’ve seen through once before. Exploring the world of Talos Principle took me back to the DK1 days of the Oculus Rift where you could get simple joy out of just seeing an environment in VR. The vibrant world around you really shines inside headsets too this is one of the first VR games in a while that gives you time to stop, breathe and truly appreciate the world around you, with ornaments and objects that really feel like they’re there. Using the Vive wands or Touch controllers you can reach out and grab these nodes and then move around the world using one of a vast range of options the developer has supplied (which, again, deserves a pat on the back). Gameplay translates pretty naturally to VR thanks to its simplicity. ![]() Eventually, you’ll use these same devices to create circuits between switches, and levels will add additional layers like fans that can shoot you over to inaccessible areas. You set about solving challenges he’s laid out for you, which largely involve using turret-like nodes that can disable path-blocking shields, patrolling bombs and motion-sensing machine guns. The Talos Principle casts you as an android that awakens in a mysterious garden with an unseen being calling himself Elohim claiming to be your divine creator. Better yet, the game’s considered pacing and mechanics make it a natural fit for the platform and an unmissable puzzle experience, but only if you haven’t played it before. It should be no surprise, then, that The Talos Principle VR is an accomplished translation of the 2014 original into the unwieldy new world of Rift and Vive. As if that weren’t enough, it’s now brought over one of the best puzzle games of the last few years to headsets too. Can we just stop for a moment to give Croteam a well-earned pat on the back? In a time when most developers are struggling to commit to VR for good reason, here’s a team that’s not only given us one of the best wave shooters going but two comprehensive ports of its past games, all on Vive and Rift.
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